using UnityEngine;


namespace Brick
{
	public class MusicPlayer : MonoBehaviour
	{
		private static MusicPlayer instance;

		private void Awake()
		{
			if (instance != null)
			{
				UnityEngine.Object.Destroy(base.gameObject);
				return;
			}
			instance = this;
			Object.DontDestroyOnLoad(base.gameObject);
		}

		private void Update()
		{
		}
	}
}

